This includes things such as non-playable characters to talk to, treasure chests to open, and shops to buy items at.The second purpose is to control the flow of your game and its scenes. The first is to give your characters something to interact with on your maps. Event: Creating a Simple Transfer EventEvents serve two major purposes in RPG Maker VX Ace. RPG Maker VX Ace comes with 4 Tilesets to use to create your game (Field, Exterior, Interior, and Dungeon) and you can also import new Tilesets or edit the existing ones in a graphics editor.To create a Tileset from tiles created in a graphics editor you use the Tileset tab in the Database. Database: Class TabThe Database is where you create and edit most of the gameplay components of your game. You can obtain premade scripts from fan blogs, online fan communities, the RPG Maker Web Forum, or any number of other places on the web.Most premade scripts are plug and play, you can just insert them into the script editor and adjust the settings based on what you want.This series of tutorials will not cover the use of scripts, as they are more advanced than what we plan to cover, but it is important for you to be aware of their existence, especially when moving beyond this series into making your own game. Most users of RPG Maker VX Ace will never edit the scripts themselves, but the use of scripts made by other people is common. Everything from how battles run to how the maps are drawn on the screen are controlled by the scripts.RGSS3 is very powerful, allowing you to edit nearly every portion of the way your game works. It is a scripting language based on the Ruby Programming Language that interprets every other component of the game. RPG Maker VX Ace Structure RGSS3RGSS3 (Ruby Game Scripting System) is the lowest level structure of RPG Maker VX Ace that you as a developer have access to.
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